During my Paris stay, I made a nice asset of a radio to dress the kitchen in our game level during a Game Jam. The asset itself was very high quality and I was very proud of what I achieved, but the texturing was a rush job, and using simple Maya shaders I was able to create a decent prop. In PBR’d, Triple A PS4/XB1 titles, I can’t do this. Therefore, i’m going to spend some time making this asset perfect, and adding a personal twist to the original source imagery.
Here is the source: (Image from Amazon.co.uk)
I created the asset, and textured using basic shaders to save time, this is what it looked like before texturing.
To save on faces, I re-did the dials and gave it the full PBR treatment. Here is the texture maps:
And the final result:
As you can see….