Posted in Imagery, Level Design, Practical Work, Research

Finalised Level Design

As a final level design, I did a really quick doodle as the idea came to me at around 4am on a friday morning. The perfect time! Inspiration strikes and all that…

I jotted it down in my zombie like haze and it looked like this:



It begins with the player exiting the train tunnel and being able to see the base. The base is then obscured from vision, in order to add interest (Got that from an architecture book)

I quickly mocked up a version of this in Unreal 4 and had a play in it, it seems to work and it’s clear where you’re meant to go. I just need to find a natural way to stop the base being visible during transit to it.


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