Posted in Iterative process, Modelling and Sculpting

First attempt at the Icon

I thought as some good practice before the brutal assault of my honours project begins, I would attempt to make an Icon inspired by the shapes I had created in WeaveSilk. I took my favourite one and decided to see if I could model it.

Turns out I couldn’t.

iconfirst

Modelling what is effectively particle strands and thin fabric like stretches are incredibly difficult to create in Maya and i’m not confident enough in Zbrush to attempt it there. If I do make this, it’s going to have to be a complex arrangement of alpha mapped planes, or a fuller thicker shape, because this way isn’t working at all!

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