Posted in Modelling and Sculpting, Research

Train tracks

I have a cool little way of tracking my progress of improving 3D art. I like to make a train every year, with relatively the same style and shapes and see how much better than the year before I’ve become. This year is no exception, but this year I wanted to make it a proper asset in a game, therefore: train tracks were needed. There is no shortage of PBR traintracks in modern games, they seem to be a staple, so I looked to the big hitters for inspiration:

Everybody’s Gone to the Rapture (Image from gamecrate.com)

Grand Theft Auto 5 (Image from Youtube.com)

and, the Vanishing of Ethan Carter. (Image from artistryingames.com)

I obviously had no excuses except to make some sexy train tracks, so I began modelling what I saw. Basic rectangles for the sleepers, attachments to the rails and the actual rails.

track.jpg

I created the rails using a nurbs curve to create the shape and lofting it from one end to the other before modifying and converting to polygons. I then extended the ends to be exactly 100 units in length and arranged the sleepers so that when the move tool is snapped, I can create seamless tiling track! I added some geometry divisions to the tracks along its length in case I need to perform bend deformers to create curvature in the track. I then took it into Quixel and into Unreal and there I was, a finished track tile!

track2.jpg

They are worn and rusting to show a lack of care and attention which will hopefully feed into the narrative that the area has been forgotten about for a while.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s