Posted in Evaluations, Iterative process, Uncategorized

Current level update

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The terrain has been completely destroying all of my work, i’ve discovered a dangerous bug in Unreal that has made my project hit a big wall. When the shaders for the terrain are compiling, DO NOT SAVE. The save cancels the build, and the pieces that were unbuilt at the save are not able to be built again. No matter how many re-builds/ material re-saves, nothing works. So this is a new one, but the trees are in and i’m playing about with placements and grass heights now. I want the grass to see unkempt and long but not too long it becomes a focal point.

Lighting is feeling dark and pretty, eeeeeeeeerie. Delightful.

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