Posted in Audio, Narrative

Narrative through audio

There’s only so much you can do from visuals, so I decided to add a bit of information through audio today. The feedback I had recieved from the player questionnaire said that not only was the story not hugely clear, but the area outside looked like it was meant to be explored. Therefore, I decided to reward the player with a little bit of information if they chose to explore, killing two birds with one stone.

In the top left of the map, relative to the starting position, there is a lone radio: this is the snippet which will loop when you approach the radio.

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