Posted in Iterative process, Practical Work


I just fixed the problems I had the the mesh, the wirefence is now more realistically sized, and the fences are higher. The train and tracks are also wider, looking less like toys, and the tree branches now have more density and don’t look huge


For reference, this was my old texture, followed by the new:


Much more density, less cartoony, and overall looks better. I’m going to try and figure out how to add more density to the actual texture in Unreal as it seems a bit flat and unlively, but I have a feeling thats because this texture file is small. With a 4k or something ridiculous it’d be sorted, but I’m not going to do that because the game will slow to a crawl!

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